[2021] github/dogefromage/unity-black-hole/README.md
unity-black-hole
Rendering a black hole using Raymarching
For this project, I used Unity's HSLS Compute Shaders to render a black hole. The script simulates a photon traveling and circulating around the black hole. I found the rough code for the simulation in this Shadertoy Script. The shading is done procedurally, for the background I used an HDRI.